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Master of Winds
Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
- Set: Zendikar Rising
- Game: mtg
- Typ: Creature
- Podtyp: Sphinx Wizard
- Rarity: Rare
- Cost: 2UU
- Legacy: Legal
- Vintage: Legal
- Standard: Legal
- Print: Non-foil - NF